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Building Ue5 — Jul 22, 2024
I finally got around to setting up ue5 yesterday. I sometimes forget about the build times. Like it was all a fever dream. 12979.21 seconds ( so says VS2022 ) is 3.6 hours. 🤕 And that was after making changes to its build configuration ( below. )
To be fair, a lot of that is down to C++ itself. It’s just a slow language to compile. Not only template expansion, but header file management and the rules that #define imply for them.
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ParserComp 2024 — Jul 16, 2024
I’ve been playing my way through this year’s ParserComp entries. It’s an annual GameJam for text-based parser games where the winner gets their own lantern. ( And why not? It can get dark out there. )
I like text-based games because i think constraints bring creativity1. Even with AAA games, the specific questions of how you can make a game that fits within the constraints of hardware can yield really interesting art styles and gameplay choices.
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Featured Posts
These are older posts which i think are still cool or useful in some way. ( Some of the formatting is a little off here and there due to conversion from earlier versions of the blog. )- June 20, 2015 Multi-core CPUs, the internet, testability, and text adventuring
- May 25, 2015 A novel style of programming
- March 13, 2013 Scripting with Data
- July 30, 2012 Implementing Quests and Dialogs
- July 22, 2012 Don't repeat yourself
- June 24, 2012 Lua state machines
- May 15, 2012 Some statechart resources
- May 6, 2012 Quick and dirty textual statecharts
- March 1, 2009 HMAC vs. raw SHA-1
- May 10, 2007 Pop Quiz: Traffic Lights
Previous Posts
- October 24, 2023 Go for godot
- March 2, 2020 composer update
- February 24, 2020 early days
- January 22, 2020 sql
- January 18, 2020 slogging through models
- December 11, 2019 choices
- November 24, 2019 First pass
- November 10, 2019 methods
- November 8, 2019 a case of the blips
- November 5, 2019 Tuesday November 5th
- November 3, 2019 Sunday, Nov 3rd daily
- March 26, 2017 Trying github pages
- March 11, 2017 inlist: intrusive linked lists for go
- February 21, 2017 issues with go const
- June 13, 2013 Genetic State Trees