About My Book

I'm largely keeping mum about my book until I've had a chance to have a real conversation with my publisher of choice. However, seeing as I have mentioned it in several different posts, I figure its worthwhile to say something here in the interim.

My book focuses entirely on the use of data in games, providing an introduction, for programmers both inside the industry and out, to a variety of everyday problems and their solutions. It's based on both my own personal experiences within the industry as well as a lot of research I've done over the past six months or so.

The writing part of the work is currently still only in the very beginning stages. I have what's known as a "talking outline" and have been working on some chapter samples as of late. If you look through my posts you will probably be able to gather that it will include a bit of Yaml, a bunch of C++, and, most likely, a dash of Python. I'm not sure yet how much of it will appear online.

At the very least, I'd like to have the raw source and descriptions of that source up here on the site. It depends a lot on the publisher of course, but I imagine I will likely stick with a dead trees format for the main content. Essentially, I'd like the site to be one project and the book to be another, but the two would ultimately complement each other.

We'll see. For now, though, you can take a look at my sample chapter: Chapter 8. Templates.