Strings cause both memory and performance problems in games. While perhaps not the most pressing issue in game development, it would be useful to have a guide to common string issues. Such a guide would contain:
  • Categorization and analysis of the typical uses of strings in games
  • Comparison of different kinds of string packages available in C/++
  • Tips and tricks for optimizing string usage, including a comparison of various string hashing algorithms
Over time I hope to add bits and pieces of this to the site. Contributions welcome.